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'Computer literacy' Search Results



The Use of Pre-Reading Activities in Reading Skills Achievement in Preschool Education

pre-reading activities preschool education games

Aboagye Michael Osei , Qing Jing Liang , Ihnatushchenko Natalia , Mensah Abrampah Stephen


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Although wealth of empirical researches have covered the impact of crucial, indispensable role reading skills play in the development of individuals’ mental faculties through the acquisition of knowledge in a particular language, scientific works on the assessment of the relationship(s) between pre-reading activities (consisting of games, puzzle solving, match making) and reading skills achievement remain depressingly scanty in Ghana. This study in the light of foregoing atmosphere explored how pre-reading activities facilitate pre-reading and reading skills among preschoolers with the use of randomized experimental control groups design which adopted pre and post-test of two classes, as well as observation guides to diagnose the problem of reading among the KG children in the two groups (control and treatment groups). The findings from these experimentations clearly portrayed the significant influence that pre-reading activities exert on the level of preschoolers reading skills achievements. Upon thorough analysis, and discussions predicated on the research outcome, it has been recommended that preschool educators incorporate levelappropriate pre-reading activities to enrich Preschool Education in Ghana.

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10.12973/eu-jer.5.1.35
Pages: 35-42
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2735
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1115
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5

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Because of the importance of intellectual disability teenagers fulfilling the daily life skills by themselves, an animation that shows the intellectual disability and autistic high school students an interactive shopping skill by means of iPad was played and its effect on providing them with the independent shopping skill was analyzed. 3 intellectual disability and autistic students attending The Umit Kaplan Vocational Education Center that offers a High School- Level Training in Ankara have participated in the research in 2013-2014 School Year. The ages of the students range between 17-19 years. The dependent variable of the research is the participants’ levels of performing the shopping skills from a supermarket. The independent variable is, however, the animation practices that indicate the interactional shopping skills presented through iPad. The design of the research is the “multiple probe design across subjects” which is one of the single-subject designs.

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10.12973/eu-jer.4.4.177
Pages: 177-183
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visibility 1022
10
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1155
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1022
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10

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This study examines the effect of project based learning on 8th grade students’ statistical literacy levels. A performance test was developed for this aim. Quasi-experimental research model was used in this article. In this context, the statistics were taught with traditional method in the control group and it was taught using project based learning in the intervention group. Statistics was given for four weeks according to pro ject based learning at intervention group. The performance test was applied to total 70 students as pre and post-test. Participants are from two different classes of a middle school in Trabzon. The data were analysed using Rasch measurement techniques. This measurement allowed both students’ performance and item difficulties to be measured using the same metric and placed on the same scale. All raw scores converted linear score in order to obtain equal interval scale. Acquired linear scores were compared. In the analysis of gained datum covariance analysis are used. According to gained results in pre-processing application there isn’t substantial difference between the achievements of intervention group and control group; but after processing between the achievements of intervention group and control group there is a substantial difference statistically in favor of intervention group. The results of the study revealed that the project based learning increased students’ statistical literacy levels in the intervention group.

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10.12973/eu-jer.3.3.145
Pages: 145-157
cloud_download 913
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913
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936
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7

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The study investigated the present position of literacy, information and communication technology (ICT} in Prisons by examining the perception of inmates .The study adopted a descriptive survey using structured questionnaire and observation guides on a randomly and purposively drawn sample of 664 inmates out of a population of 47,628 inmates nationally. Frequency counts and percentage were used to analyze the data. The results indicated that in the 21 prisons studied in 12 Nigerian states, the literacy level was low; that inmates were inadequately rehabilitated and that the presence of information and communication technology was lacking. The findings have important implication for literacy development, information and communication technology programmes in Prisons for empowering inmates and reducing recidivism. This paper points to the need to retrace, redirect, restructure and refocus their services and activities on literacy, rehabilitation, information and communication technology so as to empower the inmates.

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10.12973/eu-jer.1.2.117
Pages: 117-126
cloud_download 840
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840
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994
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6

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Creativity is regarded as one of the cornerstones for economic and social progress in every society. There are two possible ways to get creative people to work for an enterprise or community. The first is by attracting creative employees by good working conditions – a solution for those who can afford such an approach. For communities that are not so rich, the only solution is to foster creativity by education and by helping small and medium enterprises to create products based on creative ideas and innovations. In Slovenia, proposals for nourishing creativity and innovations emerge from the government thus forgetting that creativity does not start at University or on the first day of employment. To increase creativity, immediate action should be taken throughout the educational system, recognizing that society needs not only creative artists but scientists, economists and engineers as well. Through the analysis of the legislation, syllabi and textbooks, it can be recognized that they do not promote or even allow creativity in science education; even more, they can be regarded as creativity killers. In such a way key documents and teaching resources are placing creative science teachers in the position of guerrillas in a battle against prevailing teaching methods influenced by highstakes external exams or measurable outcomes. To improve science creativity, the legislation should be changed to give creativity appropriate value, and teachers must be educated to use methods that increase creativity in students, with the aim of producing open minds that will be able to work in a creative way.

description Abstract
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10.12973/eu-jer.1.2.127
Pages: 127-141
cloud_download 1939
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1939
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2001
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8

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The main objective of this study is to examine the attitudes of preschool teacher candidates and teacher candidates in other branches towards scientific research in terms of some variables. Survey method was used. The study group consists of 547 teacher candidates studying in education faculty of a private university in the spring term of 2015-2016 in Istanbul province. Personal Information Form, Scale of Attitude towards Scientific Research were used as data collection tool. According to the results; Preschool teacher candidates’ levels of reluctance to help researchers and negative attitudes towards research are lower when compared to Turkish language teacher candidates. Preschool teacher candidates’ positive attitudes towards researchs and researchers are higher when compared to Turkish language teacher candidates. Guidence and psychological counselor candidates’ negative attitudes towards research are lower when compared to Turkish language teacher candidates. The levels of reluctance to help researchers of male teacher candidates are higher when compared to female teacher candidates. Negative attitudes towards research of the teacher candidates who do not take the course of scientific research methods are higher when compared to the teacher candidates who take the research methods course. The teacher candidates’ attitudes towards research do not vary by age, grade level and the academic success average.

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10.12973/eu-jer.6.1.1
Pages: 1-13
cloud_download 597
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597
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1601
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2

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The purpose of this study is to examine the effects of blog activities on elementary students’ environmental literacy in science class. The relationships between students’ environmental literacy levels, their parents’ interest in environmental activities and the frequency of outdoor activities they do have also been also examined. Pre-test post-test quasi-experimental design has been utilized. The participants of the study are 80 seventh-grade elementary school students. The data have been gathered through “Environmental Literacy Scale”. After that, the instructor has created a blog to share some movies, animations and reflective questions for all the students. The students could follow and engage in all the sharing. The activities have lasted for eight weeks. Descriptive statistics, t-test and regression analysis have been tested via the data. The results have indicated that there is a significant difference between pre and post test scores regarding the students’ “environmental knowledge”, “attitude towards environment” and “being responsible for environment”. Furthermore; positive but weak relationship has been detected between students’ environmental literacy levels and parents’ interests in environmental activities. On the other hand, there is a moderate, positive correlation between students’ interest in environmental problems and involving in outdoor activities with parents(r=0.423, p=0.001). Overall, students’ involvements in blog activities and doing outdoor activities with parents have been found to be effective in acquiring environmental literacy.

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10.12973/eu-jer.6.3.347
Pages: 347 - 355
cloud_download 673
visibility 1129
16
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673
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1129
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16

Engineering Student’s Self-Efficacy Judgment to Solve Mathematical Problems in the Classroom or Online

self-efficacy perception mathematics students online learning face to face learning cognitive algebra

Maria Guadalupe Villarreal-Treviño , Ricardo Jesus Villarreal-Lozano , Guadalupe Elizabeth Morales-Martinez , Ernesto Octavio Lopez-Ramirez , Norma Esthela Flores-Moreno


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This study explored in a sample of 560 high level education students their judgment formation to perceived self-efficacy to solve mathematical tasks. Students had to read 36 experimental vignettes describing educative scenarios to learn mathematics. Each scenario presented four manipulated pieces of information (learning modality, task difficulty, task relevance, and structure). After reading each scenario students were required to provide judgments regarding their believed self-efficacy to solve mathematical tasks described in the vignette by using a scale. Results showed that in regard to how students perceived their self-efficacy they could be grouped in two clusters (high and moderate). Most relevant factors to their judgment formation were task difficulty, task relevance and structure. Here, both groups used the same cognitive algebra mechanism to integrate factor information. Here, students valuated academic performance and feedback (e.g. difficulty and relevance) as most relevant even when they are conscious that learning is a primordial target. These and other results are discussed in the paper.

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10.12973/eu-jer.6.4.465
Pages: 465-473
cloud_download 502
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502
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873
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3

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The aim of this research is to determine the thoughts of the teachers about the concepts of "Smart Board", "Computer", "Internet" and "Social Media" from the Instructional technologies of the secondary school teachers with different branches through metaphors. In the research, a qualitative research model was used to identify teachers' thoughts in metaphor analysis from various branches about the use of instructional technologies in the national field. Within the scope of the qualitative research model, the phenomenology design was used. In order to find out what kind of thoughts teachers have about teaching materials from the participants "Smart Board / Computer / Internet / Social Media is like / similar to…..; Because ..." they were asked to complete their covenants. As a result of the research, 25 valid metaphors belonging to the concepts of smart board, computer, social media and 27 of internet concept were obtained from secondary school teachers. The most book (f = 4) metaphor for smart board concept, brain and memory (f = 2) metaphors for computer concept, most air (f = 3) and medicine, ocean, water (f = 2) metaphors for internet concept and the drug and virus (f = 2) metaphors related to the concept of social media. The metaphors of the concept of smart board are classified into 5 conceptual categories with common characteristics related to each other, 6 categories with common features related to computer and internet concepts, and 7 conceptual categories with social media concept related to each other. In the research, it was reached that the secondary school teachers expressed positive opinions about the concept of smart board and computer, partially negative about the concept of the internet but more negative opinions about the concept of social media.

description Abstract
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10.12973/eu-jer.7.2.189
Pages: 189-202
cloud_download 425
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9
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425
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854
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9

Scopus
11

The Book of My Dreams

elementary school student reading book characteristics book of dreams

Hatice Degirmenci Gundogmus


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This study offers an opportunity for learning the characteristics of elementary school students' dream books that can increase their willingness to read. In the study, for which the qualitative research method was adopted in line with this main purpose, 275 elementary school students that attended different schools at 2nd, 3rd and 4th grades were asked to describe in writing the characteristics of the book of their dreams that increases their willingness to read. The data obtained were subjected to content analysis, and the characteristics of students' dream books were categorized into "general characteristics", "physical characteristics", "themes", "protagonists" and "expectations". The study findings indicate that the book preferences of students are influenced by the changes taking place in our time. It was found out that the books of students' dreams had also characteristics of e-books as well as printed books.

description Abstract
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10.12973/eu-jer.7.2.245
Pages: 245-249
cloud_download 271
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271
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1086
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2

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4

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The present study aims to investigate information literacy and curriculum literacy levels of teacher candidates and to identify the relationship between them through their course of study at Faculty of Education. The research model was designed as quantitative one and general screening model was employed. The study group is 895 students, who were reached out of teacher candidates, attending the third and fourth grade in the Classroom Education, Preschool Education, Science Education and Social Sciences Education Departments of Pamukkale University and Sinop University in the 2017-2018 academic year. To achieve the goal of this research study, “Information Literacy Scale” and “Curriculum Literacy Scale” were used. In light of results obtained from the study, it is observable that there are meaningful differences between information literacy and curriculum literacy of teacher candidates in terms of the variables identified. Further, the mean of items measuring teacher candidates’ levels of information and curriculum literacy were examined and their levels of “frequency” and “agree” were determined. Ultimately, correlation analysis was performed between information literacy and curriculum literacy and positive relationship was determined at the low, medium and high levels. Also, predictive power of the level of information literacy on the level of curriculum literacy was tested. Aforesaid these four variables together explain 34% of the change in curriculum literacy levels.

description Abstract
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10.12973/eu-jer.7.2.303
Pages: 303-317
cloud_download 987
visibility 1132
18
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987
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1132
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18

Scopus
12

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This study aims to assess the effects of teaching programming with mBlock on self-efficacy perceptions and attitudes considering programming. Particularly, this study tries to research whether there is a gender difference in middle school students or not. The study was conducted in pre-test/post-test quasi experimental design. The participants of the study which was completed in twelve weeks were 82 middle school students. The data were collected through “Educational Computer Games Assisted Learning Coding Attitude Scale” and “Computer Programming Self-efficacy Scale”. The results of the research indicate that although the self-efficacy perceptions of boys towards programming were higher than the girls’ at the beginning of the research, this difference was closed at the end of the research. The results also show that teaching programming with mBlock to middle school students did not cause gender differences in self-efficacy perceptions and attitudes regarding programming. Although girls’ attitudes regarding programming were slightly higher than boys’, the difference was not considered to be significant. In addition, it was found that programming with mBlock significantly increased students' self-efficacy perceptions and attitudes towards programming. As a result, teaching programming with mBlock can provide similar possibilities for both genders in self-efficacy perceptions and attitudes regarding programming.

description Abstract
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10.12973/eu-jer.7.4.925
Pages: 925-933
cloud_download 614
visibility 843
25
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614
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843
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25

Scopus

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Literacy has been defined in the literature frequently. Each new interpretation leads to the idea that the definition can change based on the relevant environment, instruments used and/or the intended objective and there might be different types of literacy including computer literacy, media literacy and visual literacy (Reinking, McKenna, Labbo and Kieffer, 1997; Tuman, 1994). This is also true for computer literacy and mathematical literacy. Therefore, there is a need for studies on computer and mathematical literacy. The objective of the present study was to determine the computer and mathematical literacy levels of secondary school 6th grade students and to reveal the correlation between computer and mathematical literacy levels. The study sample included students that attended provincial, district and village schools, as well as the private schools. The correlation between the computer and mathematical literacy levels of the students that were selected from various regions was determined and the differences based on these levels among the schools were also identified. Since the study aimed to determine the correlation between computer literacy and mathematics literacy of the 6th grade students, relational screening model was utilized in the study. Relational (correlative) studies aim to determine whether there is a correlation between two or more variables (Karasar, 2009). Study population included 139 6th grade students attending a secondary school in Turkey. In the study, “Mathematics Literacy Scale” and “Computer Literacy Scale,” which were developed by the author and tested for validity and reliability were used. The obtained data were analyzed by specific statistical techniques. After the findings were analyzed, results were discussed based on the findings in the literature and necessary recommendations were presented.

description Abstract
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10.12973/eu-jer.7.1.63
Pages: 63-416
cloud_download 711
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711
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940
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4

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The present study aims to explore the experiences of prospective physical education teachers on active gaming. The study, which used qualitative case study design enrolled 2 prospective physical education teachers (1 male, 1 female) who were included in extracurricular activities and physical education classes in 2015-2016 academic year. For data collection, semi-structured interview forms, diaries and extended field notes were used. For data analysis, the content analysis method was used: following the transcription process, coding was performed in two categories and themes and sub-themes were created that reflect common codes. The findings have revealed that according to prospective teachers, active gaming ensures active participation of students and facilitates classroom management in physical education classes, which, in turn contributes to the learning environment where every student can participate. It also has been found that active gaming in the extracurricular activities contributes to the arousal of the initial participation desire in students, and establishment of an environment suitable for the improvement of physical competence. According to prospective teachers, active gaming should be used not in every part, but in certain parts of classes or of extracurricular activities.

description Abstract
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10.12973/eu-jer.8.1.199
Pages: 199-211
cloud_download 432
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432
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725
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5

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4

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This study aims to evaluate the academic outcomes of the flipped classroom approach in the teaching of students who are deaf or hard of hearing (DHH). Furthermore, it aims to activate the role of the teacher through encouraging both teachers and students to engage in active learning styles, while acknowledging individual differences. Participants consisted of 12 female undergraduates with hearing disabilities in a 251 CI course (applications of ICT in teaching and learning) at the College of Education, King Saud University. The study was applied throughout a semester on the contents of the course. The content material and pre-class assigned work (e.g. instructional videos and tasks) were delivered through Blackboard (learning management system), while active learning activities were carried out in class. Using mixed methods, students’ perceptions of their new learning environment were explored through a post-term questionnaire distributed at the end of the semester, in addition to writing a reflective report. Furthermore, participants were requested to write a reflective journal at the end of each lecture. Results indicated the effectiveness of the flipped classroom strategy for students. Moreover, the data indicate a positive impact on students' content learning and improved skills (e.g. collaboration and interaction). The content material which was developed for the specific course (251 CI) could be utilized for the remaining students enrolled in this course. The researcher recommends using the flipped classroom teaching strategy for courses in higher education, as the methodology can be extended and implemented through following a similar framework applied in this study.

description Abstract
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10.12973/eu-jer.8.1.325
Pages: 325-336
cloud_download 962
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962
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904
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5

Scopus
10

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Recently, there has been growing interest among practitioners and scientists in teaching children computer programming languages. The international efforts to raise generations who produce technologies are supported at the national level in Turkey too. Programming language education is included beginning from secondary school curricula of computer science education. However, it can be mentioned that up-to-date methodological and pedagogical requirements of the courses are not adequately researched. Therefore, the primary aim of the study is to share innovative methods regarding programming education processes with middle school computer science teachers. This paper presents the details of a project conducted to design an in-service training model for computer science teachers and funded by the Scientific and Technological Research Council of Turkey (TUBITAK) with the project number of 116B298. During the training period, up-to-date methodology and technologies were presented in workshops with an integrated approach. At the end of the courses, the participants’ development and the efficiency of the activities were investigated based on the analyses of qualitative and quantitative data and positive results about the content of proposed in-service teacher training methodology were yielded.

description Abstract
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10.12973/eu-jer.8.2.477
Pages: 477-489
cloud_download 1405
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10
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1405
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906
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10

Scopus
7

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The aim of this study was to investigate the attitudes of music teacher candidates on computer self-efficacy perceptions and digital technology according to different variables. In this research, correlational survey model is used as a general survey model and also during data collection process of research, criterion sampling is used as purposive sampling.   The focus group of the research consists of 102 students studying music education at Ondokuz Mayis University in the 2018-2019 academic year. Computer Self-Efficacy Perception Scale and Attitude Scale towards Digital Technology Scale were used as data collection tools for the study. According to the results of the study, it was found that there was a significant relationship between the levels of computer self-efficacy perception and the attitudes towards digital technology of the music teacher candidates who participated in the research. The self-efficacy perceptions of the students significantly differed according to their gender, to have a personal computer and the time they first used the computer for educational purpose and their attitudes towards digital technology significantly differed according to their gender, class level and computer ownership.

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10.12973/eu-jer.8.3.683
Pages: 683-696
cloud_download 654
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10
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654
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736
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10

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This study considers the interaction between an e-learning system, the Blackboard system, and the students who use it in Saudi Arabia. While previous work exists, there is limited consideration of the assessment of the preferences of e-learning system usability variables based on students’ perspectives, especially in developing countries such as Saudi Arabia. This paper attempts to fill the gap by investigating the relative importance of the design criteria developed for e-learning system usability evaluation from the students’ perspective in Saudi tertiary education. Based on reviewed literature, a set of usability principles was developed that have had an influence in the students’ learning process and use of the e-learning system. The list includes system navigation, system learnability, visual design, information quality, instructional assessment and system interactivity. An exploratory study was carried out to identify the most important usability design characteristics from a student’s perspective and then evaluate the overall usability of the current e-learning system, based on this subset. A quantitative approach was adopted to weigh usability design characteristics, based on 181 learners’ perceptions. The sample consists of undergraduates who are users of a web-based e-learning system in a university in Saudi Arabia. The research instrument was tested for construct validity and reliability. The analysed results have shown that information quality is the most important dimension followed by the navigation of the e-learning system. The study has also revealed that the system learnability and visual design came third and fourth in order of importance of e-learning system usability assessment. Finally, the least important design categories that influenced the e-learning system usability assessment were instructional assessment and system interactivity. The empirical results of this study may help to provide insights for designers and evaluators leading to a more effective approach to improve the usability and uptake of the e-learning system.

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10.12973/eu-jer.8.3.839
Pages: 839-855
cloud_download 1193
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1193
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911
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25

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43

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The study aims to promote relevant and effective environmental education (EE) through extracurricular clubs. For this, we studied the state of play of environmental activities (EA) carried out by 48 environmental clubs belonging to urban and rural areas of the Regional Academy of Education Fez-Meknes, Morocco. These extracurricular environmental clubs remain so far without formal environmental education programs. In this study, we identified the bulk of programs offered by extracurricular environment clubs, including types of scheduled activities and percentages of achievement and student beneficiaries in urban and rural settings. In addition, we have identified the main barriers to achieving certain environmental activities. The significant correlations detected between some of the variables studied allowed us to better explain the achievements and the weaknesses of these clubs. Finally, we have made recommendations to promote relevant and effective extracurricular environmental education.

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10.12973/eu-jer.8.4.1013
Pages: 1013-1028
cloud_download 1140
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13
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1140
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764
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13

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16

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The vision that we will present is not intended to be exhaustive or totalizing, although it does attempt to highlight the most significant aspects that characterize it. It is a reflection of more than twenty years of work in the educational field, at different levels and with different functions, it is also the result of personal evolution, and how she will be subject to evolution. Comparing media studies with the 19th century, it seems that media has conquered an essential position in every individual's life. This study meets the requirements of a growing pool of traditional and non-traditional students, including teachers, who find education as an important aspect for jobs in the modern age of information and technology. This research will utilize the literature which has been published already, including quantitative as well as qualitative measures. Past papers were selected, which were published in different areas. Comparing with other empirical research, the first phase of the procedure of the study is to collect the data The study is to identify the teachers and learner's characteristics such as affective, cognitive, and social factors which causes an impact on learning and teaching enhanced environment in media studies.

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10.12973/eu-jer.8.4.1287
Pages: 1287-1294
cloud_download 900
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4
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900
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715
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4

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5

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